A tutorial on how to make a simple roguelike from scratch A demonstration of how we can use OpenGL to power the graphics of a roguelike game, even if it's displayed using ASCII fonts Stripping out ...
This is a port of BlinkDL/RWKV-LM to ggerganov/ggml. Besides the usual FP32, it supports FP16, quantized INT4, INT5 and INT8 inference. This project is focused on CPU, but cuBLAS is also supported.